A downloadable game

** Demo out now**

Play through part of Flash Pan's campaign by exploring the submarine for a way to get into the library as that's the only way to access the workshop, which is where Flash Pan's tools are. He'll need these to repair the last mini-sub on the submarine if he wants to escape this ill-fated ordeal. There's a speedrun challenge that drops today as well. Follow us on Twitter for updates @gamesbydebonair

** Full game release date: December 2021**

A commercial military team with a submarine was hired to escort a laboratory team to salvage specimens near an abandoned deep sea facility. However, things go wrong almost upon arrival to the deep sea target site. A giant monster damages the submarine, flooding it almost entirely. Most of the crew is lost in the ensuing mayhem and the communications link to base has been destroyed. Explore the submarine to find the necessary parts to repair a nearly functional mini-sub. Along the way you'll discover the ill-fated truth behind the mission and what really happened to the long dormant deep sea facility. 

Danger is all around as highly aggressive eels, jellyfish, and sharks have filled up the flooded areas of the submarine. Use twin stick controls to navigate around the submarine and attempt to survive the horrors that await around every corner. Utilize a wide range of weapons, some of which can be used in unique ways like dashing with the harpoon gun, high jumping with the shotgun's recoil, and busting open stuck doors with a flamethrower-like welding kit.



Follow us on Twitter for an update every few days.

Meet the team:

Sven - programming & game design
Leandro - pixel art animations, tile sets, and backgrounds
Laurel - cover artist and promotional digital art
Nicole - music composition
Miguel - game design, story design, character design, and community outreach





Download

Download
TheLastCadet_FlashPanDemo_v1.0.zip 81 MB

Comments

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The demo just dropped! We've submitted it to Steam for review, which should take a few days. In the meantime, we wanted to put it here on itch to kick off the demo speedrun challenge! We're all so excited to share this with you just in time for Halloween!

I'm adding a new devlog this week to go over a few things:

  1. Meet the team behind the pixels
  2. Why this story? Why this game?
  3. How's it differ from other Metroidvanias?
  4. New cadet animations
  5. New & improved game mechanics

New official cover art is up now! The old cover was taken down as well as the old screenshots. We're in the middle of making fresh screenshots, gifs and videos with sound showing all the new artwork and improved environment, now with bioluminescent marine life! Follow the project here for more updates.

Working on a big update coming this summer. I'm bringing some help aboard for programming. The game will have smoother mechanics, additional abilities, weapons, an additional boss, revised enemy AI, a whole new map, and cutscenes to add a cinematic touch to the action-driven narrative. The next update will go over a new ability the cadet, Flash Pan, can use: the harpoon gun.

The harpoon gun will add two new actions to the arsenal. First, it can be used as a stronger weapon than the flare for enemies that can't be scared off by a flare shot. The second way to use this is as a dash. The cadet will be able to tie a line to the harpoon so that when fired, it pulls the cadet a set distance. This will help the player move faster and specifically will allow the player to advance through an area where the increased speed will be crucial to the cadet's chances at survival. I'll continue posting updates on Twitter and on here. 

This latest version, v1.21 fixes audio transition bugs on the intro cutscene and also fixes an issue accessing the walkthrough on the title screen. This version also added Xbox controller support. I'm play testing to find more bugs so if you find one, please let me know either here or on Twitter, whatever is easier for you. Thank you for playing!